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Only use the blueprint to access the Steam platform, create a multiplayer online session, and use the Steam platform to log in as a third party to obtain Steam platform account information, player information, achievement system, etc. You can also create a multiplayer room, which is very convenient Publishing games to the Steam platform has the following advantages:

1: Pure blueprint support, few interfaces, detailed description of parameters, and also supports the development of C++

2: Subsystem based on Gameinstance, the life cycle is the same as the whole game process, when to open and close the session to complete the autonomous control, not bound to a Character or Level,

Supports multi-level switching at the same time

3: Simplified demo display, but includes basic functions


仅仅使用蓝图来接入Steam平台, 创建多人联机的会话, 可以使用Steam平台作为第三方登陆, 获取Steam平台账户的信息, 玩家信息, 成就系统等, 也可以创建多人的房间, 可以很方便的将游戏发布到Steam平台, 主要有以下的优势:

1: 纯蓝图的支持, 接口很少, 参数详细的说明, 同时也支持了C++的开发

2: 基于Gameinstance的subsystem, 生命周期同整个游戏进程, 何时开启和关闭session完成自主可控, 并非绑定在某个Character或者Level上,

同时支持了多level切换

3:精简的demo展示, 但是包括了基本的功能 

Technical Details

Features:

  •  Create ThirdPart Session
  •  Get ThirdPart Platform info
  •  Join Session
  • Start Session
  • Find Session

Code Modules:

  •  ThirdPartSession[Runtime]

Number of Blueprints:

Number of C++ Classes:

Network Replicated: (Yes)

Supported Development Platforms: (WIN64)

Supported Target Build Platforms: (WIN64)

Documentation: Link

说明文档: 链接

Example Project: Link

视频教程: 链接

Video tutorial: Link

19.73 
Platforms Windows 64-bit
UE Versions 5.1
Tags ROOM, STEAMWORKS, MULTIPLAYER, STEAM, SESSIONS, BLUEPRINTS, STEAMVR
Release date 20.04.2023

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