Only use the blueprint to access the Steam platform, create a multiplayer online session, and use the Steam platform to log in as a third party to obtain Steam platform account information, player information, achievement system, etc. You can also create a multiplayer room, which is very convenient Publishing games to the Steam platform has the following advantages:
1: Pure blueprint support, few interfaces, detailed description of parameters, and also supports the development of C++
2: Subsystem based on Gameinstance, the life cycle is the same as the whole game process, when to open and close the session to complete the autonomous control, not bound to a Character or Level,
Supports multi-level switching at the same time
3: Simplified demo display, but includes basic functions
仅仅使用蓝图来接入Steam平台, 创建多人联机的会话, 可以使用Steam平台作为第三方登陆, 获取Steam平台账户的信息, 玩家信息, 成就系统等, 也可以创建多人的房间, 可以很方便的将游戏发布到Steam平台, 主要有以下的优势:
1: 纯蓝图的支持, 接口很少, 参数详细的说明, 同时也支持了C++的开发
2: 基于Gameinstance的subsystem, 生命周期同整个游戏进程, 何时开启和关闭session完成自主可控, 并非绑定在某个Character或者Level上,
同时支持了多level切换
3:精简的demo展示, 但是包括了基本的功能