Initially used as a static boss fight character that stood still and summoned enemies until killed, The Ghost Entity morphed into it's own full key-framed character animation set. We added 8 way movement not only for flight but also for ground travel as well as a plethora of hit animations for shaking off damage and a few attacks for when the player is close. A neutral pose into ghost mode is added in case you wanted to turn a regular NPC or the player into The Ghost Entity.
Preview - https://youtu.be/IfKT3-VnVbg