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  • Provides in editor packing and unpacking of RBGA channels. Light weight, simple to use, and works.
  • To use enable the plugin and then in a content browser window select then right click any texture file(s) , select "scripted actions" and select either one of the unpack options or pack.
  • To pack textures with a right click select multiple textures while holding control. The plugin will pack the textures to RBGA of a new texture in order of selection.
  • To use the UI click the TP icon on the level editor toolbar and use the UI that opens. You can set the textures and select a folder that is under the content directory of an Unreal Engine project to have the new texture created in.

Video Demonstration : YouTube

Technical Details

Features:

  •  Separate texture RBGA channels into individual textures and/or masks.
  •  Pack textures into the RBGA channels of a new texture. 

Code Modules: TexturePackerSC (editor)

Number of Blueprints: 3

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Win 64, Mac

Supported Target Build Platforms: This is an Editor Only plugin.

Documentation: Video Demonstration : YouTube

Important/Additional Notes: Email MarketplaceSupport@scionategames.com with any issues. Most of the time I can respond within 24 hours but depending on my schedule it can take up to 2 days to get back with you.

IY
Incredible Yeti
All Assets by Author
8.54 
Platforms MacOS, Windows 64-bit
UE Versions 5.0 - 5.1
Tags PACKER, PACK, TEXTURE BAKING, TEXTURE TOOL, MATERIALS, CHANNEL PACKER, PACKING, TEXTURE TOOLS, RGBA, RGB, TEXTURE PACKER, TEXTURE PACKING, EDITOR TOOL, NoAI, CHANNEL, TEXTURES
Release date 16.04.2022

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