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🟡 Disclaimer: Above screenshots are taken inside UE5. They use OpenLand as the landscape material & use grass from OneGrass Engine.


📺 Watch the Demo


With TerrainMagic, you can create & modify landscape height & paint layer data in real-time. That includes a noise-based landscape generator, an external heightmaps (splat-maps) importer as well a lot of post-processing & blending tools.


With these, you save time & make things that are impossible with the default landscape system in Unreal Engine while still working on existing tools & landscape materials.


🔥 Hot Features:


📚 Read the Documentation

📑 Release Notes

🚧 Roadmap

Technical Details

Features:

  •  Import External HeightMaps into existing landscapes in seconds
  •  Post-process imported height data as needed
  •  Paint your landscape in a procedural way using a lot of masking options (height, normal, location, etc)
  • Import external WeightMaps in seconds
  • Works with existing landscape materials
  • Works with existing landscape & works with existing Landscape tools


📺 Watch the Demo

📚 Read the Documentation

📑 Release Notes

🚧 Roadmap

🙋 Ask for Support


Code Modules:

  •  TerrainMagic - Runtime
  • TerrainMagicEditor - Editor


Number of Blueprints: 2

Number of C++ Classes: 2

Network Replicated: N/A

Supported Development Platforms: Win32, Win64

Supported Target Build Platforms: All

Documentation: https://bit.ly/terrainmagic-docs

Example Project: Included as an example level: https://youtu.be/1HARQ9Fb89A

A
ArunodaSusiripala
All Assets by Author
43.56 
Platforms Windows 64-bit
UE Versions 4.27, 5.0 - 5.2
Tags PROCEDURAL, MAPBOX, LIDAR, REAL WORLD HEIGHTMAP, GIS DATA, LANDSCAPE, REALISTIC, NoAI, ENVIRONMENTS, MAP GENERATOR, TERRAIN, NOISE
Release date 20.06.2022

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