This pack has been designed to be as easy to use as possible.
Epic MegaJam 2020: This product is one of the prizes!
VIDEO PREVIEW
Tutorials : Video / Setting up teleportation for multiplayer
Update 1.1 : [Request] BP_DissolveActor (To dissolve a dead character for example) + BP_SpawnActor. You can choose to activate or not the rings and particles.
Features:
- Just adjust variables to change: Height, Speed, Color, Color Boost, Geometry, Rotation, effect Size, effect thickness etc.
- Allow (or not) to move the effect during teleportation
- Mesh Dissolve effect: Choose your pattern from those included (7) or use yours.
- Fully automatized : The Teleportation blueprint automatically identifies the different meshes (to be teleported) and adds effects to them. Ideal for blueprints with many meshes (Character with sword, shield, potion, armor etc.).
- The system is not ready for multiplayer! You will have to adapt it or use the effects with your own system.
The effects are created with Niagara, you will find a folder with reworked effects for VR and mobiles (shader complexity : Fully green).
Mobiles: Use VR effects for better performance.
May need optimization work for Autonomous VR Headset
VR: Currently, you will need to disable Instanced Stereo.