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This is a UI setup for the tracking system. It projects the position of the actor in the world into the viewport, and does a lot of work on the edge of the viewport so that it can be correctly tracked even when the actor in the world is out of view.


Technical Details

PreviewVideo

Support: Discord QQ

Features:

  •  Resolve false result when "Project World To Screen" is called.
  •  Resolve the issue of calling "Project World To Screen" and the result is true but the location is not in viewport.
  •  Display distance and location direction.
  • Customize the UI.
  • Minimize computation so that frame rate impact is minimal.

Number of Blueprints: 5

Network Replicated: No (This is usually a local job)

Supported Development Platforms:

Windows: Yes

Documentation: a blueprint called "How To Use"(Target Tip->How To Use)

4.78 
Platforms Windows 64-bit
UE Versions 4.27, 5.1
Tags TRACKING
Release date 15.03.2023

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