TACT aims to be a full suite of in-engine blueprint built tools, built to easily handle otherwise complex tasks.
TACT-Skilldrasil is the first module in this series.
Because of its all Blueprint nature, you are in full control. A well commented and organized flow of events,
functions and variable categories will easily guide you whenever you want to dive under the hood.
In 2023 I plan to refactor the system (especially the Stats) to be the absolute best it can be. Perfecting existing features before moving on to new ones.
Updated 2022-07-12: Changelog, Showcase: Video
TwinlakeMinstrel products are designed with the end-user in mind and it's development is directly influenced by the
needs of the community.
Features
- An in-engine Skill-tree builder
- Interconnected Nodes
- Instanced & Child classed Skill-nodes
- Node handling including Disabling, Allocating, Evolving
- Built in saving & loading
- TACTStats Component for Stat handling
- Two Connector types
- Connector highlights on Legacy Connectors
- Currency handling
- Multiple Skill-trees
- Icon build system
- Pan and Zoom controls
Future plans
- Continued work to make integration with other systems even easier
- Refactor some backend to make it easier to work with and extend
- QoL features such as: Automatic GUID generation
- Convenient function hooks for Gamepad
- Sockets - Allows you to place gems at Runtime that modify nearby Nodes
- Replication backend
cc0 fonts used:
Ferrum - https://fontlibrary.org/en/font/ferrum