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Swift Motion Toolkit is a set of character animation tools that integrates functions such as mo-cap resource import, animation retargeting, Root Motion processing, etc. At the same time, it also supports retargeting AnimSequence assets between different skeletal meshes.


Showcase:

Mixamo Animation to Manny

Mocap dancing to Mannequin

Mocap aiming to Mannequin

Mocap plane to Manny


Video tutorials

Documents

Technical Details

Features:

  •  Import mo-cap animation in BVH format and provide a preview.
  •  Retarget mo-cap animation to skeletal mesh asset. 
  •  Supports more precise restoration of the position of end joints using IK.
  •  Supports synchronizing animation to root and IK bones.
  • Supports baking vertical or (and) horizontal root displacements into animations.
  • Support for selectively preserving root rotation.
  • Support for converting animations with root motion to in-place animations. 


Code Modules:

  •  SwiftMotion ( Runtime )
  •  SwiftMotionToolkit (Editor)


Number of Blueprints: 0

Number of C++ Classes: About 100

Supported Development Platforms: Windows x64

Supported Target Build Platforms: Windows x64

Documentation: https://kontiki.info/swift_motion_toolkit

Example Project: https://drive.google.com/file/d/1DRzT4ssCTx_QWDJYXgrsNCQdqBq2qGSq/view?usp=sharing

KG
Kontiki Games
All Assets by Author
123.41 
Platforms Windows 64-bit
UE Versions 5.0 - 5.2
Tags NoAI
Release date 29.05.2023

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