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Stylized Rendering System for Mobile/VR (SRS Mobile) allows you to easily create a variety of different, dynamic art styles for your projects, similar to the art styles found in anime, cartoons, manga or other stylized games. Little to no technical knowledge is required! The Material-based approach of SRS for Mobile allows this system to function nearly universally!
- Easy: SRS Mobile was designed to be simple to use. Focus on your artistic vision while creating! SRS Mobile has done all the hard coding and math for you.
- Quick: Using SRS Mobile is as simple as dragging a material onto an object in your scene and customizing the parameters to your liking.
- Customizable: More than 100 different parameters in structured categories allow fine control over every system of SRS.
- Dynamic Shadows: Use the Shadow Manager Component to make your materials fade dark when in the sun's shadows, creating a two-state shadow system per material, similar to what can be seen in games like Genshin Impact.
- Adaptable: Use the Daytime System to dynamically adapt your objects to your scene's changing lighting conditions.
- Free from Post-Processing: With the optional post-process outlines being the only post-process system in this product, you can use this cel-shader without having to worry about post-processing not working on your target devices. This allows SRS to work on many different devices, and fit into different rendering pipelines. See this video to see SRS in action on different Feature Levels and with and without Mobile HDR.
- Scalable: More than a dozen parameters allow you to tailor the Performance Cost of SRS Mobile's materials as needed - allowing you to meet performance budgets and use SRS even on weaker devices!
Are you looking for a post-process cel-shader that dynamically reacts to any lights sources, and features full, dynamic shadow support, allowing objects to cast shadows onto cel-shaded objects? Take a look at the alternate Stylized Rendering System (Cel-Shader)!