Features:
PBR Material.
Skeleton mesh global : 17
BP : 7
Number of Unique Meshes: 3
Collision: (Yes, single Convex Hull & automatically generated, )
Vertices Count:
global: 137.182
Variant :
Skull_Knife: 13,447 x 2 (26,894)
Dringer_Pistol, all component : 24,439
parts:
Detonator: 360
Pistol body: 11,382
Reloade Stick: 335
Projectile: 323 x 2 ( 646 )
Full Pistol: 11,716
Sniper Rifle: All component : 86,060
Parts:
Front handle: 348
Bipod: 15,303
Bolt Carrier: 1,468
Bullet magazine: 1,344
Red Point: 1,632
Mira Scope: 6,823
Rifle body: 14,838
Full Rifle: 40,287
Full Bullet : 914
Statick Mesh:
Full bullet: 914
Bullet body: 544
Bullet: 445
LODs: (Yes) Generated in Unreal Engine.
Number of Materials and Material Instances: M: 24 , Ins: 10
Number of Textures: 232
Texture Resolutions: 4k, 2k, 1k.
Important/Additional Notes:
The sniper rifle does not include the fire FX or the sound, in the video it is for demonstration only.
" The sniper rifle, the gold version, is only 2k and 1k resolutions" for the piece that covers this part.
The Deringer pistol, has the detonator for standard reloading and projectile, Fx is in the demo folder, in case you want to use it, it does not include the sound of the video in the shot. The asset contains an extra fast reload animation, "fast reload" in the animations folder, it is an alternate animation.
Document: https://drive.google.com/file/d/1zCueTAjw_MsVHnh7Ugvggg3z5aMKrVgX/view?usp=sharing