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Demo: https://drive.google.com/file/d/1b5R5UzOZplqm_Ka4Arjo3H0arA-MovdU/view?usp=sharing

Showcase video: https://www.youtube.com/watch?v=zLZYBHj5KXs

A lightweight, modular, and highly customizable soft-targeting plugin written in C++. The targeting system consists of a single actor component which can be added to your player character.

Features:

  • Easy to set up
  • Target by camera rotation, player rotation, and/or player distance
  • Cancel current target when blocked
  • Detect targets by tag or by class
  • Activate and deactivate targeting
  • Customization made available in blueprints
  • Access all targets in range sorted from "most optimal" to "least optimal"


For feedback, feature suggestions, or assistance with bugs or other problems, join the Discord: https://discord.gg/wYtfqC48dG

Documentation: https://docs.google.com/document/d/1MiZvWZxXkQD1SSOtQIviIH7yNt9OqzrR9TWsg_WYfMY/edit?usp=sharing

Technical Details

Code Modules:

  •  Targeting System (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Win64

Documentation: https://docs.google.com/document/d/1MiZvWZxXkQD1SSOtQIviIH7yNt9OqzrR9TWsg_WYfMY/edit?usp=sharing

10.85 
Platforms Windows 64-bit
UE Versions 5.0 - 5.1
Tags TARGETING, TARGETING SYSTEM, SYSTEM, NoAI, THIRD PERSON, BLUEPRINTS, COMBAT
Release date 08.04.2023

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