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Preview Video: Link

Setup Video: Link


Low frame rate can cause physics simulation error. Fixed time step could fix the problem, but the game run slower if the frame rate doesn't reach the target.

Smart time step is dynamically switch dynamic time step and fixed time step. So, the game doesn't run slower when the frame rate doesn't reach the target, but only run slower on low fps to prevent the physics simulation error.


The SmartTimeStep parameters set by the functions won't be saved, use save game to save and load the parameters.

Time dilation will override the time step clamp.


Patch 1.0.1:

- Fix the frame rate doesn't apply on packaged project.


Technical Details

Features:

  •  Correct the incorrect physics simulation caused by high time step (low frame rate).
  • Dynamically switch dynamic time step and fixed time step.

Code Modules:

  •  SmartTimeStep

Number of C++ Classes: 3

Network Replicated: (No)

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Link

5.86 
Platforms Windows 64-bit, Windows 32-bit
UE Versions 4.25 - 4.27, 5.0 - 5.1
Tags FRAMERATE, RUNTIME, NoAI
Release date 16.12.2021

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