1.1 Update :
- Fixed a crash when merging meshes with overlapping UV
- Added runtime Merge Wrapper
Easily merge multiple Skeletal Meshes in to a single one and save it as a separate asset.
Super quick workflow, select multiple skeletal meshes from the content browser or directly from an actor in the scene, choose the final path and merge them in to a single asset directly in Unreal.
Reducing the number of skeletal meshes in your game will also reduce draw calls to the GPU, improving
the framerate of your scene without any sacrifice in terms of quality.
Assemble your modular characters and merge them with a single click.
EASY TO USE: Just open the Global Merge Editor widget, select your assets, choose the name of the newly created assets
and that's it!
Easily achieve a lot of characters on screen by largely reduce the draw calls.
Tutorial
Used in most of the demos seen for ACF to achieve stunning visuals in large battles.
Made with the support of Pug Life Studio, check their Mesh Morpher tool.
Supports any skeleton.