You will need to turn on these to functions in your project settings:
Engine > Rendering and setting Enable virtual texture lightmaps.
Engine- Rendering settings and under Lighting enable the setting called Generate Mesh Distance Fields
If you are having camera clipping problems with the water material, switch the Refraction mode of the water material from Index of Refraction to Pixel Normal Offset
Demo Video: https://youtu.be/FUetaNMS0zw
Water Demo Video: https://youtu.be/nKNbxWdPq4U
Example Map Flythrough: https://youtu.be/qDaw3zC41kI
Included are:
World aligned landscape material. Tiling rock texture will appear on any steep parts of the landscape as you sculpt, with dirt and grass on the top. Additionally, there is a 2nd paint layer for painting dirt.
A subdivided spline mesh for a dirt road, height map in the material deforms the mesh via world position offset.
World aligned material for static mesh rock formation meshes. Each rock mesh has a macro normal map that blends with the tiling rock material. However you rotate the rock assets, grass will appear on the top. You can control the coverage of grass in the material instance.
Flowers, bushes, trees of various types with Summer and Autumn variations
Material for grass and bushes blend with a virtual texture of the landscape to better blend with the overall color of the landscape.
All foliage is set up with SimpleGrassWind in the material.
Additionally the grass material includes an optional scrolling highlight on the tips of the grass as an additional visual to give the look of gusts of wind blowing through the grass.