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This template gives you an ability to set up different traps in-game or in-editor. There are spinning blades, heavy objects that can deal damage, shooting tubes, timed explosives, tripwire explosives, pressure plates with or without spikes, explosive mines, sharp wires, triggering wires, ventilators...

The player has an inventory for traps that can be set up in many ways.

A debugging feature has been included so that developers can easily track what's happening around them.

100% made with blueprints.


Video showcase:

https://youtu.be/mCMawFmjik4


Audio files are from a royalty-free sound pack (LINK: https://sonniss.com/gameaudiogdc)

Documentation is in project's folder.


Discord channel

Technical Details

Features:

  • Player HUD
  • Player Trap Inventory
  • Tripwire Explosive
  • Sharp Wire
  • Spinning Blade
  • Timed Explosive
  • Triggering Pressure Plate
  • Pressure Plate with Spikes
  • Heavy Object
  • Explosive Mine
  • Triggering Wires
  • Shooting Tubes
  • Damaging Projectiles
  • Physics Traced Damaging
  • Ventilator Hole

Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms:

Documentation: In the project's folder

11.72 
Platforms Windows 64-bit, Windows 32-bit
UE Versions 4.20 - 4.27, 5.0 - 5.2
Tags HEAVY OBJECTS, TIMED BOMBS, TRIGGERS, MODULAR, BLADES, BLUEPRINTS, BOMBS, EXPLOSIVES, TRAP, SPIKES, PROJECTILES, NoAI, TRAPS
Release date 24.11.2022

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