This plugin first wraps the interface required for serial programming in windows environment and wraps the required structures.
It makes it conform to the Unreal programming standard from the type, and all the wrapped interfaces use the wrapped types.
The wrapped types also fully support interconversion with the original types.
This makes it possible to do serial programming in Unreal C++.
The second wrapping layer is another wrapping of this layer.
It implements serial communication in the blueprint. The required types are also wrapped twice.
Specially wrapped asynchronous operations to easily perform serial port asynchronous operations in Unreal Blueprint or C++.
To see all the wrapped types please check the documentation.
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