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Save games with screenshot previews! This plugin provides a complete solution for managing your players’ save games, organizing them into groups, saving and loading player games, capturing good quality screenshots and saving the screenshots for load game previews. 


Harness the screenshot capture system of this plugin to be able to save screenshot image data into your save games for uses outside of the save system. Unreal Engine’s screenshot system writes image files to the disk, but with this plugin, you can save the image data directly into a save game object and create a runtime texture of that image data for use in UMG widgets.


Packaged Demo: https://drive.google.com/file/d/187I3YtIrO-kRY_XojanQGFKkbGd79Y-F/view?usp=share_link

Showcase Video: https://youtu.be/-dVHEFRe6cg

Discord: https://discord.gg/vmN6k86S

Technical Details

Features:

  • Easy to use in blueprints.
  • Lyra compatible.
  • Save game manager component attached to game state for easy access.
  • Saves and Loads your player save games.
  • Organize save games into groups.
  • Take a screenshot when saving the game.
  • Save screenshot image data to save game objects.
  • Freedom to implement your own post-load and pre-save logic.
  • Extendable functionality.


Code Modules:

  •  Save Game System (Runtime)

 

Number of Blueprints: 3

Number of C++ Classes: 3

Network Replicated: (No)

Supported Development Platforms: Windows

Supported Target Build Platforms: Win64

Documentation: https://drive.google.com/file/d/1cNX16Wc-PsMSMM2P5I71kj63_ZWlZmK2/view?usp=share_link

Example Project: https://drive.google.com/file/d/1cvavB-IuI6oE7DCgJXQnby7-dfMze3Wu/view?usp=share_link

C
CreativeBandit
All Assets by Author
24.67 
Platforms Windows 64-bit
UE Versions 5.0 - 5.2
Tags SCREENSHOT, GAME SAVE, SAVE LOAD, SAVE GAME, NoAI, SAVE SYSTEM, SCREEN CAPTURE
Release date 28.05.2023

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