video https://www.youtube.com/watch?v=YEZkt9Mvv-c
Support for ue5 and ue4 skeletons.
The concept of a sports tournament of knights, made in the style of science fiction. It was inspired by the tournament frog helmet and wedge-shaped breastplate of the late Middle Ages. The concept has two chest options:
The first with dynamic neck protection and a wedge-shaped breastplate.
The second without neck protection and with a more ergonomic bib.
There are also 3 faces: African, Asian and European. And there is a simple face rig using bones.
Character in heavy cuirass:
Greens 42000
Tris 70000
Character in light cuirass:
Greenery 37000
Tris 61000
In the model, it is desirable to use a shader with two-sided display of polygons.
There are 3 armor color options: dark, white and red:
Each of the three armor skins has 7 materials:
Glasses DARK/RED/WHITE - Texture Pack 2048
Arm DARK/RED/WHITE - Texture Pack 2048
Helmet DARK/RED/WHITE - Texture Pack 2048
Leg DARK/RED/WHITE - Texture Pack 4096
Sword DARK/RED/WHITE - Texture Pack 2048
Torso_hard Texture Pack DARK/RED/WHITE 2048
Torso_light DARK/RED/WHITE Texture Pack 2048
Each face has 3 materials:
Fase AFRICAN/AZIA/UEROPE - Texture Pack 2048
AFRICAN/AZIA/UEROPE Cornea - texture pack 1024
Eyelashes AFRICAN/AZIA/UEROPE - Texture Pack 1024
A total of 30 materials and their corresponding texture sets.
ao / horn / met
Normal
base_color
Opacity (in some cases)
If desired, textures can be compressed up to 1024x1024 without much loss of quality.
Support for ue5 and ue4 skeletons.
There are two sets of meshes for each skeleton respectively.
97 custom animations for ue4 skeleton and 97 custom animations for ue5 skeleton.
For custom animations, a skeletal sword mesh is used, which is connected to the character via set master pose component in the blueprint settings.
Since the sword skeleton mesh has animations.
There is also a static version of the sword. Which joins the character on sockets.
This variant is used in demo animations.
There are corresponding blueprints of characters.
There are 97 animations in total, but 34 of them are just transitional animations. (I wanted to create smooth transitions between the main animations so that the character moves smoothly). I'm not sure if this is in demand, but I will be glad for any feedback on this matter) All animations are shown and numbered in the video. The numbers in the video fully correspond to the numbers of the animations in the engine. There is also a diagram of all animations in pdf format with corresponding numbers. https://drive.google.com/drive/u/1/folders/1wecBdISahraYIHOHrzonTaMYeCVOBu3v