Sailing System
With this sailing system, you get a controllable ship. You can create an infinite number of unique boats by customizing the variables and/or the looks of the boat.
Functionality is accessible at the Demo (example) level, and you can see it in more detail at the Gym level.
100% built with blueprints, very easy to expand upon.
Currently, it is possible to:
- Steer the boat
- Adjust Sail Lenght (Up and Down)
- Adjust Sail Rotation (Left and Right)
All these systems are easily expandable and built with customizability in mind.
3D Assets and VFX
All the assets are created for this package, so feel free to use them to make your prototypes look more polished and thought out.
Contains:
- Boat with sail and steering wheel
- Palm Trees (3 variations)
- Stones (3 variations)
- Broken Barrel
- Barrel
- Wind Indication VFX
Tutorials and Documentation
Get started here:
If these resources aren't enough, ask me on the Sailing System discord server.
Dependencies
- Unreal Engine Water Plugin (It's very much possible that this will work with other water solutions as well, but it's not been tested.)
- For 5.1.0 users: if you decide to set up your own mesh for the boat's body, do not create the Sockets. Water Plugin seems to have a weird bug where it does not allow more than 2 pontons assigned that are assigned to some socket. Instead, create only two back sockets, and the other two pontons hardcode the value - this is explained more in How to document