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This plugin can be used to export any static meshes to .obj format at runtime in packaged builds and during gameplay. Provides very faster, reliable functionality and very easy to setup. Just download plugin and call only one function to export static mesh by giving path and static mesh reference. The mesh can be exported by selecting static meshes during gameplay and export it easily etc.

Technical Details

Features:

  • Works in packaged build
  •  Export any static mesh as obj(wavefront) format during gameplay/runtime.
  •  No need to setup any procedural mesh etc.
  •  Export mesh easily from any blueprint just by calling single function.

Code Modules:

  •  RuntimeOBJExporter - Runtime


Number of Blueprints: 1

Number of C++ Classes: 2

Network Replicated: No(But it should work if you replicate it)

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: https://docs.google.com/document/d/1aC-v3OO9Yys-6Qi5M2TxFUJ_QmnomA_1vTPG6rmmtVA/edit


Important/Additional Notes:

  • To export any mesh, make sure to set Allow CPU access is set to true in static mesh details panel.
  • No need to append .obj extension in export path.
  • Currently only mesh exported, No any textures.
  • This plugin export the mesh in only .obj format(not fbx)
WA
Waqas Arshad
All Assets by Author
29.04 
Platforms Windows 64-bit
UE Versions 5.0 - 5.1
Tags RUNTIMEEXPORT, MESH EXPORT, RUNTIME, RUNTIME EXPORT, OBJEXPORT, RUNTIMEMESH, STATIC MESHES, MODDING, EXPORT, OBJ
Release date 23.01.2023

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