| WIKI | IMPLEMENTATION | DEMO |
A fully functional in-game material creator!
You can browse, create and edit materials directly in-game and save them on your computer as text files!
You can import textures either from your computer or from the web ! With support for texture, roughness, metallic, normal and scaling, rotation and translation.
After creating your material, you can apply it to any mesh you want.
This asset is fully documented, has a quick guide for easy implementation.
If you are using UE5.1.1, open BL_MaterialMacroLibrary in Content/RuntimeMaterialCreator/Blueprints/BP_MaterialMacroLibrary.uasset then open the AppendFilePrefix macro and change file:\\\ to file:///. Sorry for the inconvenience.
IMPORTANT
This asset uses one plugin:
Please download and enable this plugin first.
Notes:
- Due to a bug, the material preview transparency doesn't work in 5.1. If you are still using 5.1, you'll have to stick with a black background for the preview.
- The textures shown in the pictures are not included.