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RTD is a system that lets you implement an unconventional and fun dice rolling mechanic into your project. If you are thinking about making a game where randomness plays an important role but you don't want to hide it 'under the hood' then the Roll That Dice system should fit your needs!


In just a few simple steps you will add an engaging randomness system that will keep your player on their toes when dices decide their fate!


You can fit those cute looking dices in many different projects from an actual Digital Board Game/Paper RPG to Rougelikes, Casinos and even shooters.


If you want to see the RTD in action you can watch the Short Clip of my simple game "Dice, Dice baby" I've made for the GMTK Game Jam 2022 or you can play it yourself by following THIS LINK!


Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Very customizable.
  •  Includes many different dices to start with
  • Includes few effects to help you understant how everything works.
  •  Fully documented functions and variables
  • Easy to implement (only 3 steps required)

Number of Blueprints: 6 (+9 dices)

Input: Keyboard+Mouse.

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: No (I didn't test it but should work just fine)

Documentation: [CLICK]

Important/Additional Notes:

Support available in English and Polish

C
CrazyCats
All Assets by Author
6.70 
Platforms Windows 64-bit
UE Versions 4.27, 5.0 - 5.1
Tags RANDOM GENERATION, ROGUELIKE, BOARDGAMES, ROLLING, ROLL, NoAI, RPG, BLUEPRINTS, GAMEPLAY, RANDOMIZE, DICE, DICES
Release date 25.07.2022

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