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RPG Systems - Starter Kit is a set of three* systems that will give you a base your RPG videogame for Inventory, Dialogues, and Quests. It provides Blueprints to easily and intuitively build your systems without having to really worry about how they internally work.

Video trailer: https://youtu.be/ZvDd19Al7p4

NOTE: You need to enable CommonUI plugin from Engine>Plugins for the UI to correctly work. The demo map is the FirstPersonMap from FirstPerson > Maps.

Even though it's called "RPG Systems" (because I have to name it somehow :P), you should be able to easily implement them in any kind of game, as they're designed to be as generic and extensible as possible. It lets you build your own logic for stuff like tasks or dialogue executable codes (called guerdons), so it can be extended up until the limits of your imagination.

Best thing of the system is that all three systems are designed to be independent of each other, so you could technically only use one or two of them with only minor changes to the code. For how to use them, take a look at their documentation:

  • Quests system: PDF.
  • Dialogue system: PDF.
  • Inventory system: PDF.

I will soon add video tutorials on how to use each system. In the meantime, you should easily be able to use them with these docs. Any doubt you have, ask in Questions section (I will create a Discord server soon).

Note: the icons shown in the images are not the one packed, as per license they can't be distributed. Instead, this pack comes with icons from Feather, Iconoir and Remix Icon, which are all open source. Previous icons can be found in Craftpix library.
Also note that the controller icons shown in demonstrations aren't also present. These can be found here.
Last but not least, WorldQuestManager Billboard icon is made by Delapouite under CC BY 3.0.

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Easy to use, customizable and extensible Quests, Dialogue, and Inventory systems.
  •  Create your own logic for items in inventory and for Guerdons in dialogues.
  •  Get the system to work with a few clicks.

Number of Blueprints: ~40 (around 15 if you don't count examples).

Input: Keyboard/Mouse and controller (with CommonUI).

Network Replicated: No (yet)

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: Each system has its own documentation, listed above.

Important/Additional Notes: As I've stated before, it's important to enable CommonUI for the system to work.

R
ravnfrost
All Assets by Author
19.54 
Platforms Windows 64-bit
UE Versions 5.1
Tags DIALOGUE, DIALOGUE SYSTEM, QUEST SYSTEM, INVENTORY SYSTEM, QUEST, NoAI, INVENTORY, RPG, BLUEPRINTS, RPG GAMES, CHARACTER DIALOGUE
Release date 23.04.2023

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