Materials have a displacement map based on real world data (photogrammetry method), which gives the surfaces a realistic volume and texture. Stone masonry of various shapes, colors and sizes.
Note: Dynamic Tessellation and Displacement technologies are no longer available in UE5. The material will be flat.
Universal material for different seasons. It is easy to cover flat areas with snow or add a layer of snow to the cavity. Still add large puddles to horizontal surfaces or general moisture.
Each material has flexible parameters for customization: displacement height, different types of UVs tiling, normal bump intensity. As well as convenient settings for snow and puddles (see video example).
All settings can be changed in the "Details" tab of each Material Instance.
An excellent filling for a classic exterior with stone walls, a plinth or a fence. For example, the walls of a castle or fortress.