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Materials have a displacement map based on real world data (photogrammetry method), which gives the surfaces a realistic volume and texture. Stone masonry of various shapes, colors and sizes.

Note: Dynamic Tessellation and Displacement technologies are no longer available in UE5. The material will be flat.


Universal material for different seasons. It is easy to cover flat areas with snow or add a layer of snow to the cavity. Still add large puddles to horizontal surfaces or general moisture.

Each material has flexible parameters for customization: displacement height, different types of UVs tiling, normal bump intensity. As well as convenient settings for snow and puddles (see video example).

All settings can be changed in the "Details" tab of each Material Instance.


An excellent filling for a classic exterior with stone walls, a plinth or a fence.

Technical Details

preview video with examples of settings: https://youtu.be/VHxIsI3crcw

Features:

  • 5 unique PBR materials
  • 4k-8k seamless textures on Diffuse Color
  • Tesselation ready in all materials.
  • High-quality displacements textures
  • All materials are tiled
  • Real-world based
  • Procedural generation of masks for snow and puddles based on world position

Texture maps

  • Base Color
  • Normal
  • Roughness
  • Displacement
  • Ambient Occlusion
  • Snow Color and Normals

Number of Unique Materials and Material Instances: 1 master and 5 instances

Number of Textures: 27

Texture Resolutions: 4096x4096px (2048x2048 for height) and 8192x4096px (4096x2048 for height), 1024x1024 for snow.

Supported Development Platforms: Windows

18.98 
Platforms Other, Windows 64-bit, Linux
UE Versions 4.26, 5.1
Tags MATERIALS, STONE, COBBLESTONE, STONEMASON, SEAMLESS, PHOTOGRAMMETRY, PBR, STONE WALL, REALISTIC, NoAI, MASONRY, ROCK, SNOW, PHOTOSCAN, PUDDLES
Release date 05.01.2023

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