Demo Video
Included Are:
Spruce (with Snow version via material)
Aspen
Schefflera (Indoor)
Coconut Palm
Honey Locust
5 Unique Plant Pots
Material Instance Parameters:
Diffuse – Texture, Tint, Output, Color Variation per Instance
Emissive – Amount
Normals – Texture, Intensity, Flip Green
Roughness – Texture, Invert, Intensity
Specular – Amount
Sub-Surface – Intensity
Wind – Size, Speed, Strength
“Sub-Color” – localized variation per instance (see Documentation)
Technical info:
5 common species of Trees.
5 plant pots
3 procedural variations of each species (15 trees + 5 pots = 20 total models).
4 LODs with custom unwrapped lightmap UV's.
Textures from photo-scans of the actual plant species.
Foliage Instancing supported
Atlas Material for the 1st 3 LOD's of each mesh.
3D, cross-hatched billboard w/Material Instance for the final LOD.
Vertex Channel (red) included for wind.
Collision: Yes, simple custom
Max Polys (LOD 0): 18,407(Spruce) - 7,668(Schefflera)
LODs: Yes
Unique Meshes: 20
3 Master Materials and 26 Material Instances
Textures: 82
Texture Resolutions: 4K - 512
Supported Development Platforms:
Windows: Yes
Documentation: Realistic Trees Vol. 2 documentation
Notes:
Environments for the Demo Levels contain additional assets from the UE4 Starter/Example Content