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This plugin contains a procedural random fully accessible tile-based map generator with example gameplay. You can customize the map via parameters like length and width, obstacle count & random height & mesh & gradient color & collision, edges, rooms, items, etc.


Demo:

Documentation:

Features:

  • All done with C++ & blueprints and have been commented and properly arranged.
  • Contains a procedural random fully accessible tile-based map generator with customizable parameters like length and width, obstacle count & random height & mesh & gradient color & collision, edges, rooms, items, etc.
  • The map will be generated asynchronously. It will not be stuck during generation and will not occupy the main process of the game.
  • Built-in A* algorithm for pathfinding on the generated map, you will get the shortest path from the starting coordinate to the target coordinate.
  • Provide example gameplay, a top-down shooter game to eliminate cubes and pick items to restore attributes and upgrade weapons.
  • Full gamepad support, you can play the example game with your gamepad.

Technical Details

Input:

  • Mouse & Keyboard
  • Gamepad

Assets:

  • 1x c++ class, 20x blueprint class, 1x behavior tree, 1x blackboard
  • 58x static mesh, 3x texture, 28x material, 12x material instance
  • 1x sound wave, 1x sound cue
  • 2x particle system
  • 2x level

Network:

  • No

Platforms:

  • Windows PC

Support:

  • HydrolysisStudio@Outlook.com

Links:

HS
Hydrolysis Studio
All Assets by Author
19.35 
Platforms Windows 64-bit, MacOS
UE Versions 4.27, 5.0 - 5.2
Tags PROCEDURAL, TILEMAP, CUSTOMIZABLE, RANDOM GENERATION, NoAI, MAP GENERATOR, TOPDOWN SHOOTER, ASYNCHRONOUS, BLUEPRINTS, GAMEPLAY, CODE PLUGIN, CPP
Release date 24.11.2022

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