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Placement tools to use in level design, level prototyping, or to spawn blueprints or meshes during runtime.


Support: Discord server

Documentation: Google Docs

Technical Details

Features:

  • Place objects on surfaces or in free space
  • 2 tool shapes (Box and Sphere)
  • Place objects with multiple different distributions (Fade, FadeOut, FadeIn, Custom Fade)
  • Can place Static Meshes or Blueprints
  • Adjustable weights to change the occurrence of spawned objects
  • Randomize scale or rotation of placed objects
  • Uses seeded values, allowing for countless variations of the same ruleset
  • Can be placed in runtime by blueprints or used in-editor
  • Adds tools to a new tab in the Place Actors panel for easy access
  • Button to easily move all placed actors into a separate folder in world outliner

Number of C++ Classes: 3

Modules:

  • PlacementTools [Runtime]
  • PlacementToolsEditor [Editor]
14.65 
Platforms Windows 64-bit
UE Versions 4.27, 5.0 - 5.1
Tags DYNAMIC, PROCEDURAL, GENERATION, TOOLS, RANDOM GENERATION, LEVEL DESIGN TOOL, EDITOR TOOLS, ENVIRONMENT, PLACEMENT, LEVEL DESIGN, PROTOTYPING, CODE PLUGIN, AUTOMATIC
Release date 22.04.2022

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