VIDEO_OVERVIEW, VIDEO_QUICK_START
This UE5 pack is designed to help you create in a less than 5 minutes a huge open-world scene, procedurally textured and populated with grasslands specific foliage and rocks. All assets are very well optimized for huge worlds (the example map is a 16 square km landscape, 4k resolution). Procedural Grasslands Ecosystem comes with a very powerful and highly customizable auto-material with 8 layers. The pack also includes procedural foliage spawner to quickly populate your world with rocks in a few clicks. The 3d grass is automatically spawned around the player by the auto-material. The auto-material will adapt to any landscape you have, it doesn't matter if you import a heightmap, you sculpt the landscape with alpha brushes or you use the classic sculpting tool from Unreal Engine 5. For very realistic results, I recommend using this pack in combination with a real-world heightmap/landscape .
Try the PLAYABLE DEMO now!
All foliage have LODs and the rocks are nanite enabled. Starting with version 5.1, UE5 supports nanite for foliage so if you want to enable nanite, all you have to do is to right click on the grass meshes and enable/toggle nanite support.
If You want to use the pack at it's full potential, I recommend using Lumen. In order to enable Lumen (if it is not already enabled) you should go to Project Settings/Engine/Rendering and make sure you have the following setup:
- Dynamic Global Illumination Method - LUMEN
- Reflection Method - LUMEN
- Shadow Map Method - Virtual Shadow Maps
All the materials are highly customizable. The product is designed for huge open-world projects but can also be used for small environments. Everything is procedurally generated: landscape material, foliage, rocks etc. With this pack you can create a huge open world grassland in just a few clicks.