VIDEO - DRY GRASSLANDS
This UE5 pack will help you quickly create an huge open-world scene, procedurally textured and populated with DRY grasslands specific foliage and rocks. All assets are optimized for huge worlds (the example map is a 16 square km landscape, 4k resolution). Procedural Dry Grasslands Ecosystem comes with a very powerful and highly customizable auto-material with 8 layers. The pack also includes procedural foliage spawner to quickly populate your world with rocks in a few clicks. The 3d grass is automatically spawned around the player by the auto-material. The auto-material will adapt to any landscape you have, it doesn't matter if you import a heightmap, you sculpt the landscape with alpha brushes or you use the classic sculpting tool from Unreal Engine 5. For very realistic results, I recommend using this pack in combination with a real-world heightmap/landscape . All foliage and rocks are nanite enabled.
If You want to use the pack at it's full potential, I recommend using Lumen. In order to enable Lumen (if it is not already enabled) you should go to Project Settings/Engine/Rendering and make sure you have the following setup:
- Dynamic Global Illumination Method - LUMEN
- Reflection Method - LUMEN
- Shadow Map Method - Virtual Shadow Maps
All the materials are highly customizable. The product is designed for huge open-world projects but can also be used for small environments. Everything is procedurally generated: landscape material, foliage, rocks etc. Everything is automated, so you can achieve similar results as the demo map, in minutes.