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Preload materials, created with RGBA channel textures, giving the possibility of infinite combinations to create our material and introduce it into our scene on any plane or mesh, it can also be used within a widget.

*Update 29/05/23 (added 99 textures 2k-4h-8k)

Technical Details

Number of Unique Materials and Material Instances:

. 4 Master Materials

. 60 Materials Instances

Number of Textures:

. 146 Textures total , 19 Channels Textures (RGBA), 14 Static Textures (A), 12 Gradients Textures, 1 Noise Texture

Texture Resolutions:

. 46 Textures 1024x1024 (1k) and 1 texture 2048x1024, 33 textures 2048x2048 (2k), 33 textures 4096x4096 (4k) and 33 textures 8192x8192 (8k)

Supported Development Platforms:

Windows: Yes

Mac: Yes

. Youtube video:

https://youtu.be/HcLiBEc7FFQ

Important/Additional Notes:

The materials inside the widget don't emit emissives

A
aitorlubian
All Assets by Author
14.23 
Platforms iOS, Other, Windows 32-bit, Linux, MacOS, Oculus, Windows 64-bit, Android
UE Versions 5.1 - 5.2
Tags MATERIAL INSTANCE, DISCHARGES, RECHARGE, MATERIALS, VIDEOGAME, MAIN MENU, ANIMATIONS, ANIMATED MATERIALS, MENU LOOPS, GAME MENU, CHARGE, INTERFACE WIDGET UI, MASTER MATERIAL, WIDGET, GAMEPLAY
Release date 26.03.2023

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