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By preloading level's assets in memory, you can open level or streamlevels immediately.

And you can get the real load progress value.

video:https://www.dropbox.com/s/8njbgrr4a57dwva/202301081958.mp4?dl=0

Doc:https://www.dropbox.com/scl/fi/6tx6l25u2455p9q5mzipp/Preload.docx?dl=0&rlkey=g7cnp88hdr3v796g32skmnupj




Update(Publish 2/3/2023) :

1. Fix memeory leak when open level which already loaded level'denpendencies Asynchronously in the eidtor.

2.Add release the last loaded memory of level'denpendencies.





Update(Publish 27/12/2022) :

1.Add Async Load Level node by level name and delete the interface of PreloadInterface which Async load all levels in datatable.

2.fix the block issue of exporting current level'denpendencies.





Update(Publish 27/11/2022) :

1.Support the setting of MaxParallelObject'number in the editor.

2.Support WorldPartition.

Technical Details

Features:


Load Assets Asynchronously

Real Progress of Loading Asset

 

Code Modules:


PreLoad(Runtime)

PreLoadEditor(Editor)

 

Number of Blueprints:2

Number of C++ Classes: 10​​​​​​​​​​​

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

O
obitodaitu
All Assets by Author
58.08 
Platforms Windows 64-bit, Android
UE Versions 4.27, 5.0 - 5.1
Tags REAL PROGRESS, PRELOAD, MODULAR, ASYNCLOADING
Release date 17.04.2022

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