Video preview
- The character is rigged to epic skeleton, has seven standard epic animations.
- In the eye editor you can change eyes color and size of the pupil.
- Please note that there are additional eyes and jaw bones on the skeleton, as well as 28 hair bones, 4 ponytail bones, 120 skirt bones. The bones on the skirt can be used for an alternative kind of simulation. In this project with Unreal cloth simulation I also used SPCR Joint Dynamics plugin.
- The character has 52 Face blend shapes/morph target (supporting LiveLink Face)
- The character has a humanoid ragdoll set up.
Quick video review on retargeting animations
LiveLink Face animation blueprint can be used with LiveLink, AppleARKit, AppleARKitFaceSupport plugins.
SPCR animation blueprint can be used with SPCRJointDynamics plugin.