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This project includes everything pictured with all assets, maps, and materials prepared for usage in the Unreal Engine. All assets were modelled within Maya and the textures have been created using Quixel Mixer or Substance for proper PBR calibration. All materials use master materials that have material functions for modular workflows with plug and play customization.


All artwork created by Studio-Lab LLC


Technical Details

Features:

  • Set of Pirate Props
  • Master material setups (Custom and Unreal Automotive).
  • Standard controls for albedo coloring, roughness, and normal intensity.
  • Channel packing textures


Texture Sizes:

  • 4096 [1]
  • 2048 [1]
  • 1024 [1]


Scaled to Epic skeleton: Yes

Collision: (Yes, automatically generated and per-poly mix based on complexity of asset)

Vertex Count:

  • Pistol01 [18728]
  • Pistol02 [12071]
  • Pistol03 [11997]
  • Rifle01 [14125]
  • Rifle02 [10874]
  • Rifle03 [16649]
  • Cannon [20447]
  • Cannon Ball [2402]
  • Cannon Ball Crate [210]
  • Cannon Ball Holder [1502]
  • Cannon Ram Rod [206]
  • Cannon Plunger [459]
  • Cannon Dynamite Container [1248]
  • Barrel [1470]
  • Table [1882]


LODs: Base LODs

Number of Meshes: 15

Number of Materials and Material Instances: 1 Materials and 38 Instances

Number of Textures: 114 Textures

Supported Development Platforms: (Windows)

Supported Target Build Platforms: (Windows/Mac/PS4/Xbox)

S
Studio-Lab
All Assets by Author
19.73 
Platforms Windows 64-bit, Other, Windows 32-bit, Oculus, MacOS, Android, HoloLens 2, iOS, Linux
UE Versions 5.1 - 5.2
Tags MUSKET, CANNON, PISTOL, LOCK, FLINT, RIFLE, BARREL, WEAPONS, GUN, FLINTLOCK, BARRELS, NoAI, MUSKETOON, TABLE, PIRATE
Release date 08.04.2023

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