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Objects have a normal map based on real data (photogrammetry method), which gives the surfaces a realistic volume and texture. Fragments of an asphalt road, ruins of concrete and brick walls, heaps of rubble. Humus, clay and cobblestones.


Each material has flexible parameters for setting: brightness and gamma for color, intensity and sharpness of the border for snow, intensity and roughness for wetness.

Options can be configured on the "Details" tab of each material instance.

Note. Dynamic tessellation and displacement technologies are no longer available in UE5. The snow cover of the snow will be flat.


watch video preview for an example: https://youtu.be/F1K0605o7dM


Great content for an industrial or apocalyptic scene. And also for destroyed locations. Heaps of earth at a construction site, humus in a garden, a rocky bank by the river will come in handy.


Technical Details

Features:

  • 11 unique pile objects
  • Procedural generation snow and wetness
  • 8k textures on Diffuse Color
  • High quality mid-poly meshes
  • Tesselation ready in all materials. (in UE4)
  • Real-world based
  • Snow cover with Subsurface Scattering


Texture maps

  • Base Color
  • Normal
  • Roughness
  • Displacement (Only on some objects)
  • Ambient Occlusion
  • Auxiliary textures for snow


Number of Unique Materials and Material Instances: 1 master and 14 instances

Number of Textures: 61

Texture Resolutions: 8192x8192px (4096x4096 for normals), 8192x4096px (4096x2048 for normals)

Supported Development Platforms: Windows


28.47 
Platforms Other, Windows 64-bit, MacOS, Linux
UE Versions 4.26 - 4.27, 5.0 - 5.1
Tags BROKEN, GRAVEL, DESTROYED, SOIL, RUINS, HEAP, GARBAGE, BRICKS, 4K TEXTURES, ASPHALT, CONCRETE, REALISTIC, NoAI, SNOW, PILE, HUMUS
Release date 02.02.2023

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