Objects have a normal map based on real data (photogrammetry method), which gives the surfaces a realistic volume and texture. Fragments of an asphalt road, ruins of concrete and brick walls, heaps of rubble. Humus, clay and cobblestones.
Each material has flexible parameters for setting: brightness and gamma for color, intensity and sharpness of the border for snow, intensity and roughness for wetness.
Options can be configured on the "Details" tab of each material instance.
Note. Dynamic tessellation and displacement technologies are no longer available in UE5. The snow cover of the snow will be flat.
watch video preview for an example: https://youtu.be/F1K0605o7dM
Great content for an industrial or apocalyptic scene. And also for destroyed locations. Heaps of earth at a construction site, humus in a garden, a rocky bank by the river will come in handy.