High-quality meshes but very optimized in poly-count (one-handed/two-handed) :
- Wood Pickaxe : 276/312 Verts | 256/292 Faces | 509/581 Tris
- Bone Pickaxe : 742/814 Verts | 676/748 Faces | 1.328/1.472 Tris
- Stone Pickaxe : 128/136 Verts | 130/138 Faces | 228/244 Tris
- Obsidian Pickaxe : 160/168 Verts | 158/166 Faces | 276/292 Tris
- Copper Pickaxe : 294/366 Verts | 274/346 Face | 512/656 Tris
- Iron Pickaxe : 402/474 Vertices | 347/419 Faces | 656/800 Tris
- Silver Pickaxe : 259/339 Vertices | 216/296 Faces | 402/562 Tris
- Gold Pickaxe : 369/441 Vertices | 347/419 Faces | 640/784 Tris
- Diamond/Emerald/Ruby/Sapphire Pickaxes : 524/644 Verts | 488/608 Face | 904/1.144 Tris
- Adamantite/Mithril/Orichalcum Pickaxes : 646/766 Verts | 512/632 Face | 966/1.206 Tris
- Modern Pickaxe : 538/586 Vertices | 524/572 Faces | 998/1.094 Tris
- Clean mesh, only planar quads and tris
- Smoothing group already set
- Pivot point already set
- Position/Rotation/Scale already set
- Real-size object (one-handed and two-handed models available)
1 PBR Material for each pickaxe
Collision and LODs automatically generated
4 Textures in 2k resolution for each pickaxe :
- Albedo/Diffuse/Color map
- Metalic/Roughness map
- Normal map
- Ambient Occlusion map
- (Emission map for Obsidian Pickaxe)
UV Map clean and no-overlapping.
Support all platforms (Windows, Mac, Pc, Consoles, Mobiles, VR/AR)