Number of Blueprints: 4 (+10 in example content)
List of Features:
- Create composite meshes out of modular parts
- High quality sword assets included
- Material preset management
- Very easy to extend - new weapons, new parts, new material presets
- Randomization features - randomize materials/parts/all
- Base melee weapon blueprint class with hooks for hit detection logic
- Networking support
- Demo level including tutorials and a crafting station example implementation
Scaled to Epic skeleton: Yes
Physically-Based Rendering: Yes
Texture Size (please list textures for each resolution):
512x512 (120 textures)
Collision: Yes (automatically generated)
Vertex Count: between 547 and 2815 per weapon (depending on combination of modular parts)
LODs: no
Number of Meshes: 44 (+9 in example content)
Number of Materials and Material Instances: 1 Material, 41 Material Instances (+2 Materials, 8 Material Instances in example content)
Number of Textures: 120 (+5 in example content)
Engine Compatibility: 4.9+
Intended Platform: All
Platforms Tested: Windows, Oculus Rift, Android
Documentation Included: Some (see example level)