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🎮 Demo (Google Drive)

🎥 Demo (YouTube)

📁 Documentation

🛠️ Roadmap

📝 Discord (For support)

📁 Open Logic V1 Github Archive


Description 💡

Open Logic includes a custom graph editor that you can integrate either in-editor or in-game.

Create custom nodes with behavior that fits your needs! (Quest Editor, Conversation Editor, AI...)

Execute a Graph in runtime.

Can be used for production or prototyping.


Last Update

(April 20, 2023)

Technical Details

Features:

  • Fully customizable nodes
  • Custom node behaviors
  • Runtime Execution
  • In Game Integration
  • Library System
  • Pure Nodes
  • Latent Nodes
  • Dynamic Pins (e.g Switch or Sequence nodes)
  • Payload System
  • Dynamic Data Parameter

Code Module:

  • OpenLogicV2 [Runtime]
  • OpenLogicEditor [Editor]

Number of Blueprints: 31

Number of C++ Classes: 44

Network Replicated: No

Supported Target Build Platforms: Windows

Documentation: Link

N
NegativeNameDev
All Assets by Author
67.76 
Platforms Windows 64-bit, Windows 32-bit
UE Versions 5.0 - 5.2
Tags TOOLS, RUNTIME, TOOL, EDITOR UTLITY WIDGET, GRAPH NODES, BLUEPRINTS, GRAPH EDITOR, EDITOR TOOL, CUSTOM NODE, GRAPH, RUNTIME BLUEPRINT, NODE EDITOR, IN-GAME BLUEPRINTS, VISUAL SCRIPTING, CPP
Release date 04.04.2022

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