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Debugging software has always been a difficult process, especially when it comes to builds. Do you often find yourself adding messy "Print Strings" everywhere with the purpose of finding problems with your code/blueprints?

Well On Screen Log provides a way to make this much easier - with none of the mess!

On Screen Log is a RUNTIME plugin that intercepts all messages sent to the UE4 output log, and draws them to the screen in a neat, organised manner. With options for filtering, and the ability to run in builds, you can make quick work of finding bugs in your project.

Simply add the On Screen Log UMG widget to your HUD and you're ready to start debugging!

Technical Details

Features:

  • Automatic display of all UE4 output messages.
  • Filtering by Info/Warning/Error to help narrow down issues.
  • Options to change the color of all text and backgrounds.
  • Filtering by specific log categories to find the messages that you're looking for.
  • Minimize/Maximize buttons.
  • Works in Shipping Builds (See Documentation).
  • Support for multiple On Screen Logs at once.
  • Blueprint Logging Functions (no C++ required!).


Documentation: Link

Example Project: Link


Code Modules: OnScreenLog - Runtime

Number of Blueprints: 3

Number of C++ Classes: 6

Network Replicated: NA

Supported Development Platforms: Win64, MacOS

Supported Target Build Platforms: Win64, MacOS

JK
Justin Kiesskalt
All Assets by Author
14.51 
Platforms Windows 64-bit, MacOS
UE Versions 4.25 - 4.27, 5.0
Tags SLATE, RUNTIME, NoAI, SCREEN, DEBUG, DEBUGGING, WIDGET, ON SCREEN LOG, UMG, UTILITY, LOGGING, USER INTERFACE
Release date 18.11.2021

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