Watch the overview video here.
OMEGALIGN is a helpful set of functions and hotkeys that will improve your level design and world building workflow. The exposed settings allow you to tightly tailor the OMEGALIGN functions to your personal needs.
- Set rotation values of all selected objects to the rotation value of the first/last object
- Set location values of all selected objects to the location value of the first/last object
- Set scale values of all selected objects to the rotation value of the first/last object
- Set transform values of all selected objects to the transform value of the first/last object
- Determine which axes should be affected by these functions
- Randomly rotate selected objects
- Adjust random rotation rules (affected axes, min-max values, individual random rotation per actor or per group)
- Rotate all selected objects in a way that they look towards the first/last selected object (add offsets if needed)
- Increment the transform values of all selected objects
- Randomly distribute all selected objects
- Duplicate selected actors to view or below the mouse cursor, with various settings (for example the possibility to align the duplicated actors to the surface)
- Duplicate selected actors in an array with various settings to adjust offsets and increment rotations
- Select similar actors (of the same class / with the same mesh) within a specified distance
- Select all actors in a specified distance around the mouse cursor