Ends Today: Save up to 95% on the Time Travel Mega Bundle!

Version 2.0 is now live!


Ocean System for Rendered Cinematics is a Blueprint / Material based Ocean System designed for use in rendering High Quality Cinematics using Deferred Rendering in the Movie Render Queue.


This is not intended for real-time use as it is designed for quality, not speed!


An overview of the latest version of the asset can be found here: https://www.youtube.com/watch?v=hfGRXRG_pMw


It has the capability to do ultra close shots while preserving granular quality with tiny wave detail, using a custom LOD based grid setup.


This system was designed to be as flexible as possible for providing a realistic deep ocean surface in Unreal Engine 5, at this time it does not support the Path Tracer fully, results have issues most of the time when using Path Tracing.

Technical Details

Features:

  •  Grid based Infinite Ocean Blueprint System
  •  Ultra High Quality Material Based Gerstner Wave Simulation
  • Single Layer Water based Translucency & Scattering
  • Simple Shore Foam


Number of Blueprints: 1

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Documentation: https://www.youtube.com/watch?v=hfGRXRG_pMw

Important/Additional Notes:

BA
Bluray Addict
All Assets by Author
19.54 
Platforms Windows 64-bit
UE Versions 5.0 - 5.2
Tags OCEAN, RENDERING, OCEAN SHADER, OCEAN WAVES, LOW POLY, HIGH DETAIL, REALISTIC, NoAI, TRANSLUCENT, WATER, MOVIE RENDER QUEUE, CINEMATIC
Release date 18.04.2022

Similar products

Image
Sign In
Image
Sign Up
Image
Recovery