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NWH Dynamic Water Physics 2 is a water-object interaction simulator that uses mesh data to simulate both buoyancy and hydrodynamics, making it suitable for objects of any shape or size, moving or stationary.

Technical Details

Features:

  • Fast and easy to set up.
  • Simulate any object of any shape or size, as long as it has a UStaticMesh.
  • Simulates both buoyancy and hydrodynamics.
  • Shape-aware and correct physics behavior that also works underwater.
  • Heavily customizable physics with runtime-adjustable settings.
  • Ship controller is included.
  • Written in C++, well-optimized, fast, and multi-threaded.
  • Suitable for mobile and desktop applications.
  • Supported water systems:
  • Unreal Water (4.26+)
  • Oceanology
  • Any flat water
  • Full C++ source code included.
  • Blueprint support. No coding is required.


Code Modules:

  • DWP2


Current Version: 1.0.4 (changelog)

Demo Builds: Win64 (Unreal Water)

Documentation: http://unreal.dynamicwaterphysics.com

Support: https://discord.gg/ubFBbM8


Number of Blueprints: 12

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms: Win64, MacOS, and Linux

Supported Target Build Platforms: Win64, Win32, MacOS, Linux, Android, IOS, Switch, Xbox One, PS4

NC
NWH Coding
All Assets by Author
43.98 
Platforms Android, iOS, Linux, MacOS, Other, Windows 32-bit, Windows 64-bit
UE Versions 4.27, 5.0 - 5.1
Tags DYNAMIC, BUOYANCY, SIMULATION, LAKE, WATER, CONTROLLER, MOBILE, SHIP, WAVES, PHYSICS, OCEAN, OCEANOLOGY, REALISTIC, WATER PHYSICS, BOAT
Release date 20.10.2021

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