Ends Today: Save up to 95% on the Time Travel Mega Bundle!

Manual / Tutorial Videos / Discord


Welcome to NinjaPlayer 1.0: a generic flipbook processor mapping baked simulation data

on Meshes, UI, Particles and Niagara Particle Arrays.


  • Material Functions and Niagara Modules to build your own player systems
  • Pre-built Materials and Particle Emitters to play flipbooks instantly
  • Velocity based frame blending for smooth playback and flow effects
  • 6 Mbytes functional core that could be merged to any UE Project
  • 120 Mbytes example content with use cases and flipbooks for experimenting


For baking fluid simulation to flipbooks inside Unreal, see: NinjaTools

NinjaPlayer is included to NinjaTools. This is a standalone release.

Technical Details


  • 2 Niagara modules to directly map flipbooks on Particle Arrays - no Blueprints or Materials needed
  • 4 Material Functions to add Flipbook Player and Flowmap features to any material
  • 8 pre-built Flipbook player Base Materials
  • 40 Material Instances - with exposed Params like PlaySpeed, Colors, Tone mapping, Alpha, Refraction
  • Velocity based frame blending to slow playback - or play normally using only a few frames
  • Experimental materials using Velocity Flipbooks as animated Flowmaps
AK
Andras Ketzer
All Assets by Author
8.79 
Platforms Windows 32-bit, Windows 64-bit
UE Versions 4.20 - 4.27, 5.0 - 5.2
Tags NIAGARA, FLIPBOOK, FIRE, EXAMPLES INCLUDED, SMOKE, MATERIALS, NIAGARA VFX, NIAGARA MODULE, VISUAL EFFECTS, USER INTERFACE, MATERIAL FUNCTIONS
Release date 17.02.2021

Similar products

Image
Sign In
Image
Sign Up
Image
Recovery