Manual / Tutorial Videos / Discord
Welcome to NinjaPlayer 1.0: a generic flipbook processor mapping baked simulation data
on Meshes, UI, Particles and Niagara Particle Arrays.
- Material Functions and Niagara Modules to build your own player systems
- Pre-built Materials and Particle Emitters to play flipbooks instantly
- Velocity based frame blending for smooth playback and flow effects
- 6 Mbytes functional core that could be merged to any UE Project
- 120 Mbytes example content with use cases and flipbooks for experimenting
For baking fluid simulation to flipbooks inside Unreal, see: NinjaTools
NinjaPlayer is included to NinjaTools. This is a standalone release.