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The Ninja Input plugin further simplifies handling player input, for projects that are using Epic's Enhanced Input plugin.


It provides many Input Handlers right away, which can be connected to Input Actions to do common tasks such as move, look, jump or crouch. It's fully integrated with the Gameplay Ability System, providing Input Handlers for all common GAS-related activation/cancellation logic. You can also easily create new handlers for anything you need!


The Ninja Input also gives you a simple yet powerful (and extensible) Animation-Based Input Buffer that allows handlers to be cached and triggered later.



Please check the Features list, for more details!

Technical Details

  • Simplifies the configuration and usage of the Enhanced Input plugin.
  • Provides an extensive collection of Handlers that can be immediately used, reducing the develop time required to accomplish complex Input behavior.
  • Fully integrated with the Gameplay Ability System (optional).
  • Provides a clean, interface-based, structure to trigger UI Events from Input Actions.
  • Detects Keyboard + Mouse or Gamepad inputs and broadcasts changes to your pawn or controller.
  • Fully supports Blueprints and C++ for both configuration and extension.
  • Well integrated with the Editor, providing contextual actions to create new objects and a Settings page to tweak global behavior.
  • Clean and well-documented code and support site.


Code Modules:

  • NinjaInput (runtime)
  • NinjaInputEditor (editor)


Additional Details:

  • Number of Blueprints: 18 (Input Actions, Input Mapping Contexts, other Data Assets)
  • Number of C++ Classes: 32
  • Network Replicated: (Yes/No): Not applicable
  • Supported Development Platforms: Windows, Mac, Linux
  • Supported Target Build Platforms: Windows, Mac, Linux
NBS
Ninja Bear Studio
All Assets by Author
18.98 
Platforms Windows 64-bit, Linux, MacOS
UE Versions 5.0 - 5.2
Tags NoAI, ENHANCED INPUT, PLAYER INPUT, GAMEPLAY ABILITIES, GAMEPLAY ABILITY
Release date 15.12.2022

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