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Skeletal Mesh and Static Mesh Dissolve Effects controlled by Niagara and Material Instance parameters.

If you want to use it with a custom mesh, you need to check "Allow CPUAccess" in the detail panel of the mesh.

Preview : https://youtu.be/fYNJqqCHCyw

Use Niagara Effect in Sequencer - Use Blueprint : https://youtu.be/5QUorXH-dVM

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New Products :

Niagara Dissolve Edge Effect

Niagara Character Trail Effect

Other Products :

Niagara Dissolve Absorption Effect

Niagara Dissolve Effect 1 (4.26 Updated)

Niagara Dissolve Effect (4.26 Updated)

Niagara Morph Effect (4.26 Updated)

Niagara Customizable LED Text/Sign Effect

Niagara Particle Effect

Niagara Particle Effect 1

Niagara Appearance Effect

Niagara Ice and Crystal Attack

Church Interior Environment

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You can also join my patreon. I often share some interesting projects there.

Technical Details

Type of Emitters: GPU

Number of Unique Effects: 7

Number of Materials: 20

Number of Textures: 8

Number of Blueprints: 10

Number of Unique Meshes: 6

Supported Development Platforms:

Windows: Yes

A
AlexHuang
All Assets by Author
8.70 
Platforms Windows 64-bit
UE Versions 4.27, 5.0 - 5.2
Tags STYLIZED VFX, NIAGARA VFX, NIAGARA EFFECT, DISSOLVE, MAGIC, NIAGARA, DISSOLUTION, LIGHTNING, NoAI, VFX, FANTASY, DEATH, VISUAL EFFECTS, STYLIZED, EXIT
Release date 08.09.2022

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