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Several methods are used to create static grid dissolution effects with Niagara.


The first method is based on redrawing materials into a texture and sending particles to the system.

The second method is based on the use of static mesh and skeletal mesh materials.

The third method uses Scene Capture 2d to restore the position and color of the particles.

Discord channel

https://discord.gg/4dQQasRpDs

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First release

https://youtu.be/sfRiLg9EyGc

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+ Reverse update

https://youtu.be/S9FHaWMNFk0

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+ Skeletal Mesh and Documentation update

https://youtu.be/pJ7XNHLoRSU

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+ GBuffer Dissolution room and new examples

https://youtu.be/LXmYPvO_9f8

Technical Details

Type of Emitters: (CPU, GPU, etc)

Number of Unique Effects: 14

LODs: No

Number of Materials: 62

Number of Textures: 4

Number of Blueprints: 17

Number of Unique Meshes: 0

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: Youtube

A
ArtHiteca
All Assets by Author
43.14 
Platforms Windows 64-bit
UE Versions 4.25 - 4.27, 5.0 - 5.1
Tags NoAI, MATERIALS, NIAGARA VFX, BLUEPRINTS
Release date 29.11.2020

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