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TRAILER | EXAMPLE PROJECT & DEMO | GUIDE | DISCORD | FORUM THREAD


ALL MONEY YOU SPEND ON THE PLUGIN WILL BE TRANSFERRED TO THE (STRICTLY) HUMANITARIAN AID FOR UKRAINIANS

The reports on the donations are available in our discord in #announcement-board channel


Welcome to MZ Market Square!


Hello , Friend. Thank you for your interest in our merchandise :). We hope you like it!


INFO ON PLUGIN:

Check out our Christmas & New Year greetings video showcasing the NG Tree that uses Megascans assets!

Check out a Small Game I created for Epic MegaJam 2022 featuring the NGC.


This particular lot is a neat plugin that enables you to:

  • Design trees in your own style
  • Randomize your designs with flexible controls through Data Assets
  • Grow your trees as Mother Nature does when your game requires it


Whether you’re looking for a procedural tree designer, or a way to breath a life into your natural environment through animations - this plugin is for you!

So, buckle up and let us give you a small tour!


What’s inside

Nature Growth Components is a plugin that lets anyone with a creative mind and a pinch of UE knowledge to quickly design the objects of nature and have them grow in real-time.


See for yourself in our Trailer

 

Yes, yes, we know that as of now it supports only growing the tree. But it's not a mere tree. It's a whole variety of trees - you can grow almost any tree you want:

Realistic, Unrealistic, Stylized, Wooden, Metal, Sandy, Spiky, Curved, Straight, Bent.

 

Imagination is the only limit!

Moreover, no C++ knowledge is required!


Capabilities:

  • Flexibility through use of Components - Sometimes you literally have to grow a tree inside the other actor, you know…
  • Tree designer to boost your design workflows - Multiple options with good and clean documentation.
  • Data Assets with tree configurations for easy gameplay integration - We build tools for designers with developers in mind
  • Easy and straightforward animation approach - Just call the function and it grows
  • Different endpoints to suit your needs - data exposed to enable your VFX, SFX, and functionality integration
  • No 3D modeling proficiency is required - NGC works with basic meshes (like cylinders and planes).
  • Works with Megascans assets - We tried it, we use it, we recommend it


Support and documentation:

So you've bought the Plugin or want to buy it?

Let us start by saying THANK YOU for your interest! We are here to help you kick your project off.

 

Are you a “straight to the point” kind of person who likes experimenting?

Then check out the example project we've built to help you get acquainted with the features.


Do you prefer a structured and detailed approach?

Find out more about the NGC in our Guide

 

Still have questions, ideas, feature requests, or simply want to chat?

Join our DISCORD

Technical Details

Features:

1. Tree Designer

  • Spline based Trunks and Branches
  • Procedural Trunk/Branch generation
  • Data Assets for reusing and randomization

2. Growth at Runtime

  • Spawn multiple trees within single blueprint
  • Keyframe based Animated Growth with timing control
  • Instant growth for performance optimization and other scenarios
  • Endpoints to track the state of Animation for each Tree component
  • Location and Transform data on Tree elements for VFX


Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  NatureGrowthComponents [Runtime]

Number of Blueprints: 3

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation

Example Project and Demo Build

Important/Additional Notes:

  • Please read the section with known issues and limitations in documentation prior to purchasing the plugin
  • Currently it has been tested only on Win64, but should compile to macOS and Win32. We'll add the support as soon as we test it thoroughly on these platforms.
MMS
Merekht Market Square
All Assets by Author
23.73 
Platforms Windows 64-bit
UE Versions 4.27, 5.0 - 5.1
Tags TREES, FOLIAGE, GROWING, FOREST PLANTS, FOREST, PROCEDURAL ANIMATION, NATURE, PROCEDUAL, GROWTHS, PROCEDURAL FOLIAGE, NoAI, GROW, ENVIRONMENT PROPS, CODE PLUGIN
Release date 13.12.2021

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