TRAILER | EXAMPLE PROJECT & DEMO | GUIDE | DISCORD | FORUM THREAD
ALL MONEY YOU SPEND ON THE PLUGIN WILL BE TRANSFERRED TO THE (STRICTLY) HUMANITARIAN AID FOR UKRAINIANS
The reports on the donations are available in our discord in #announcement-board channel
Welcome to MZ Market Square!
Hello , Friend. Thank you for your interest in our merchandise :). We hope you like it!
INFO ON PLUGIN:
Check out our Christmas & New Year greetings video showcasing the NG Tree that uses Megascans assets!
Check out a Small Game I created for Epic MegaJam 2022 featuring the NGC.
This particular lot is a neat plugin that enables you to:
- Design trees in your own style
- Randomize your designs with flexible controls through Data Assets
- Grow your trees as Mother Nature does when your game requires it
Whether you’re looking for a procedural tree designer, or a way to breath a life into your natural environment through animations - this plugin is for you!
So, buckle up and let us give you a small tour!
What’s inside
Nature Growth Components is a plugin that lets anyone with a creative mind and a pinch of UE knowledge to quickly design the objects of nature and have them grow in real-time.
See for yourself in our Trailer
Yes, yes, we know that as of now it supports only growing the tree. But it's not a mere tree. It's a whole variety of trees - you can grow almost any tree you want:
Realistic, Unrealistic, Stylized, Wooden, Metal, Sandy, Spiky, Curved, Straight, Bent.
Imagination is the only limit!
Moreover, no C++ knowledge is required!
Capabilities:
- Flexibility through use of Components - Sometimes you literally have to grow a tree inside the other actor, you know…
- Tree designer to boost your design workflows - Multiple options with good and clean documentation.
- Data Assets with tree configurations for easy gameplay integration - We build tools for designers with developers in mind
- Easy and straightforward animation approach - Just call the function and it grows
- Different endpoints to suit your needs - data exposed to enable your VFX, SFX, and functionality integration
- No 3D modeling proficiency is required - NGC works with basic meshes (like cylinders and planes).
- Works with Megascans assets - We tried it, we use it, we recommend it
Support and documentation:
So you've bought the Plugin or want to buy it?
Let us start by saying THANK YOU for your interest! We are here to help you kick your project off.
Are you a “straight to the point” kind of person who likes experimenting?
Then check out the example project we've built to help you get acquainted with the features.
Do you prefer a structured and detailed approach?
Find out more about the NGC in our Guide
Still have questions, ideas, feature requests, or simply want to chat?
Join our DISCORD