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Three fully rigged artillery.


**Small Update: You can leave the TwinCannon.**


Twin cannon:

Two Skeletal Meshes: Cannon and Undercarriage, fully rigged. Destroying with Ragdoll physics.

Move: Left/Right, Up/Down, Shoot

Sound: Moving hydraulic sound effect. Shooting sound.


Twin Cannon Stationary:

Cannon together stationary base (rigged). Destroy with Ragdoll physics.


Small Cannon: Fully rigged (Destroy with Ragdoll physics).


Two custom epic third-person animations:

1.) Character Inside Twin cannon-animation

2.) Character died-animation.


Demo Map:

Multiplayer demo map with Epic's Third Person (Manny) can possessing the Twin Cannon and Shot.


A description for using BP_TwinCannon in a new Third Person Template. GoogleDrive or OneDrive

A description of the Artillery that can be destroyed. GoogleDrive or OneDrive


Demo Video here.

Technical Details

Plugins:

This product supports MetaSounds for Unreal Engine 5.0+”.

MetaSounds is enabled.


LODs:

All parts four LoDs (automatically generated).

Cannon: LoDs 0: 22,606 tris

Chassis: LoDs 0: 54.308 tris

Stationary: LoDs 0: 9.122 tris

Small Cannon: LoDs 0: 63,946 Tris


Textures and Materials:

22 Textures 4k, some 2k,1k

7 Materials 7 MaterialInstances.


Sound:

2 MetaSound

Explosion sound, shooting sound, hydraulic movement sound.


Niagara:

Dark smoke when destroyed. Dark smoke for shooting effect.


Network Replicated: Yes.


Supported Development Platforms:

Windows: Yes

Mac: Yes

CP
Christian Pachoinig
All Assets by Author
14.23 
Platforms Windows 64-bit, MacOS
UE Versions 5.0 - 5.2
Tags MILITARY, ARTILLERY, NETWORK, MULTIPLAYER, BLUEPRINT SHOOTER, MULTIPLAYER READY, MILITARY VEHICLE, RIGGED, VEHICLE MILITARY, BLUEPRINTS, SHOOTING, MILITARY SIMULATION, MULTIPLAYER TEMPLATE, NoAI, NETWORK REPLICATED, MULTIPLAYER SHOOTER
Release date 24.09.2022

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