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Using this system, you can quickly create fast-action combat on your project. You don't need to spend time with basic logic like combos, cooldowns, stuns/ crowd control time/ knockbacks/ aerial launch, pickups, hit reactions and hit environment, trace collisions, filter abilities per classes, attributes (w/ logic to take damage on armor before health. regens, degens), buffs and debuffs everything that you need.

The main focus of this system is to create an easy and practical way that allows game designers to create impressive and fast skills/combos, just worrying about artistic development. All logical and back-end flow will be handled by the MACS with the Gameplay Ability System.

You can change everything you want. Fit variable values and logic as you like to your project. All this with my full online support.

If you find some difficult to do something related to the system, pls contact me in the Q&A section of Epic's Marketplace or Discord and help me to polish the system as you need.


Technical Details

Playable Demo v.20230515 (MACS+MADS) - PS: MACS and MADS assets sold separately.

Short Feature List (UE5)

Documentation (UE5) - 20230515

Discord


Requires Plugins:

Network Replicated: Yes

D
Demonrraz
All Assets by Author
38.34 
Platforms Other, Windows 64-bit, MacOS, Oculus, Windows 32-bit, Linux, iOS, HoloLens 2, Android
UE Versions 5.1 - 5.2
Tags MULTIPLAYER SUPPORT, MULTIPLAYER, DEDICATED SERVER, MULTIPLAYER READY, GAMEPLAYABILITY, BLUEPRINTS, GAS, CHARACTER, RPG, ATTRIBUTE, ACTION, ABILITY, REPLICATED, SERVER, COMBAT
Release date 13.04.2022

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