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Set a target landing location and the internal system will calculate launch velocity needed to reach the target location. Modify Trajectory To suit your need (Trajectory always be a parabola, only shape of the parabola changes). 


Trailer

Setup


A Helper function library is included which comes with many helpful functions. Some are listed below:

  1. Get Height at apex point of the Trajectory.
  2. Get Time it would take to reach apex following the Trajectory.
  3. Get Distance to apex from start (in XY Plane) when following the Trajectory.
  4. Get Point (In 3D Space) at Distance, Height and Time 

Technical Details

Features:

  • Fully Blueprint based.
  • Works with default character with minimum setup.
  • Works with Unreal Engine Physics System.
  • Auto Calculate Trajectory.
  • Visualize and Edit Trajectory in Editor.
  • Helper Function Library for Apex Height, Location, Location on Trajectory at given Time etc.

Number of Blueprints: 3

Network Replicated: No

Supported Development Platforms: Windows:

Important/Additional Notes:


NOTE: Although I created this using UE5 there should not be any issue on using these in UE4.

Documentation

Make Sure to 

  1. Enable Generate Overlap Events so your actor can collide with the launch pad.
  2. In case of character disable air control so when launched player input would not affect the character.
SB
Soumik Bhattacherjee
All Assets by Author
4.78 
Platforms Windows 64-bit, Windows 32-bit
UE Versions 5.0
Tags LAUNCH PAD, BLUEPRINTS, JUMP PAD
Release date 28.09.2022

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